The precision rally (or more technically: the „1/100 regularity” rally) is an animated car tour where participating teams of 2 have to cover stages of given distance (legs) accurately within a set time limit.

The route is set out on open public roads so the prescriptions of the Qld Road Rules must be obeyed at all times during the race. In case of a major violation the organiser may disqualify the participant from the rest of the competition. The contest never includes such prescribed average speeds that would necessitate exceeding permitted speed limits.

The vehicles start off with one-minute intervals to the other and have to cover the route outlined in the Roadbook. Teams that complete a stage in a shorter or longer time than prescribed will receive penalty points. The winner is the team who received the least penalty points during the race.

To ensure equal opportunities the candidates are forbidden to use a GPS navigation system.


It describes the route for the tour sign by sign. In this booklet all important crossroads, time checkpoints, pass-by points and 1/100 challenges are indicated.

The distances (how far the given sign is from the start and from the previous crossroads) are given both in kilometres and miles. Signs include landmarks, structures, bridges and the borders of settlements to help orientation. Participants don’t need to know where they are; they only have to concentrate on the next crossroads or junction.



An official document which competitors receive at the start of the contest. It includes the prescribed times and distances for the stages (between time control points). The marshals will register the times of the arrivals and/or the passings on this Timecard at each timing point. It also includes the contact phone number of the Race Office.

A competitor, who loses it or won’t show it at the control points, will receive a penalty.


The control point (CP) is indicated by a board with a stamp. Sometimes it’s included in the Roadbook but not always! There’s no prescribed time for the arrival; the competitors only have to get a stamp onto the Stamp Card. The stamps must be collected in order of their sequence in the route. Wrong order of stamps is worth penalty points.


It’s a special challenge between ordinary stages, timed to the accuracy of 1/100s (0.01s). The Timecard includes its distance (in metres) and prescribed time (in seconds). The Roadbook will usually include a chart with the layout for the challenge. At each 1/100 challenge track marshals will handle the Timecard, introduce the exercise and do the timekeeping.

The point is to start the competitor’s own stopwatch at the same time as the timing begins and reach the finish point exactly at the prescribed time. Each 0.01s difference (both + or -) incurs a penalty point. For example when the prescribed time is 21s and the competitor’s time was 20.87sec it’s worth 13 penalty points. 21.13sec is worth 13 penalty points as well.

rules.cdrCompetitors must stop before the yellow board, then from the moment the car started rolling it mustn’t stop until the finish of the 1/100 stage. The red board (with black flag) indicates the starting point within 3 metres of the entry photocell. This is where timing starts (when the car’s front reaches the photocells), not at the yellow board! If the challenge starts with clock, it displays the minutes and the seconds. The timekeeping starts at the next whole minute (00 seconds). The competitors have to start their own clock at 00.

If the stage starts by pushing a button („Le Mans” stage) the car has to be stopped at the yellow board (the engine may run and the doors may remain open), and both the driver and the co-driver must get out of the car. The timekeeping starts when they push the button then they’ll get back into the car and begin the challenge (the prescribed time is enough for all this but you have to get in fast).

If the car stops during the 1/100 stage the team receives penalty points. Track direction faults are worth penalty points as well. Competitors must not stand up in the car or lean out of it during the 1/100 challenge. Special stages can be double or triple as well, when the finish line of the first part is the start of the second one. The entire stage must be completed without stopping.


It is also very important to know that your worst 1/100 result will not count towards your overall score. Even the most experienced competitors can stuff up by accident – this measure allows for one big mistake without seriously impacting your otherwise good score.

The formula to arrive to an overall score is: [all penalty points collected through 1/100 challenges, stamps and timed averages; minus worst 1/100 score] times [x.yz] where x is the first digit of your year of manufacture, and yz are the last two digits.


The final results will be displayed at the awards ceremony at the end of the race and will be downloadable from the organiser’s website as well (in PDF format).


For each fault the competitors receive the following penalty points. The team with the least points during the entire contest will win overall.

Difference from the prescribed time of a 1/100E challenge (every 1/100s)

1 point

Max. time penalty points for a single 1/100E challenge (without multipliers) (i.e. capped at 5 seconds)

500 points

Max. time penalty points for a part of a complex 1/100E (without multipliers) (i.e. capped at 5 seconds)

500 points

Early arrival to TC (every minute)

100 points

Late arrival to TC (every minute)

100 points

Early / late arrival at TC exceeding 20 minutes

2000 points

Missed TC

2000 points

Missed CP or wrong order of stamps

200 points

Arrival at TC from wrong direction

100 points

Missed or failed 1/100E (or max. penalty with multipliers)

2000 points

Missed part of a complex 1/100E challenge; or wrong order of timing points

2000 points

Stopping, reversing or leaning out of the car during a 1/100E challenge

500 points

Missed timing lines or touching a cone during a 1/100E challenge

100 points

Lost Timecard or missing TC record in it   

200 points


Remember your worst 1/100 result will be omitted and your overall score will be multiplied by a number based on the year of manufacture of your vehicle (according to its registration, eg. 1.29 for 1929, 1.85 for 1985 and 2.02 for 2002) to level out the potential advantages of later model cars. This multiplier will only be applied to determine the overall ranking – individual stage wins will be unaffected.


The following prizes will be awarded:

  • Absolute first, second and third team
  • Every 1/100 stage winner

In a tie, the winner will be the team with the older vehicle.



Passenger cars of 30 years and older (made prior to 1 January 1987) are eligible to enter in the ordinary “classic” category.

The event is held entirely on public roads without any road closures or any inconsistency with the usual operation of the Queensland Road Rules therefore, vehicles must have valid registration and insurance as required by ordinary participation in public traffic. Cars with visually poor exterior will be refused.


In addition to the “classic” category entries of replicas, hot-rods and supercars are also allowed. As a general guideline Cobras, GT40s, GTOs or Porsche 356s are accepted under the replica scheme; hot-rods shouldn’t look like modern cars; and under the supercar scheme all Lamborghinis, all Ferraris, all Aston Martins, all Porsche 911s will be allowed. Many others may also be accepted under individual approval on a case-by-case basis.

At the end of the race, participants of all categories will have their overall score multiplied by a number determined by the year of manufacture (eg. 1.29 for 1929, 1.85 for 1985 and 2.02 for 2002) to level out the potential advantages of later model cars.


The organiser is permitted to exclude a team in the following events:

  • The vehicle doesn’t have current registration or the vehicle’s appearance or mechanical condition is unsatisfactory.
  • The decals provided by the organisers are not displayed or there is unauthorised advertising on the vehicle.
  • Serious breach of these Rules or the Queensland Road Rules.


The rally is sponsored by advertising partners therefore, their products and logos will be integrated into the program one way or another. Any sponsorship or partnership can only appear with the consent of the organisers. The organisers have a right to request a charge from participants for placing their own advertisement on their vehicles.

Advertisement that wasn’t authorised in advance can result in exclusion from the rally.nd Road Rules.


During the rally contracted partners of the organisers will take still and moving pictures of participants and their vehicles. The participants will not claim any privacy or IP rights in relation to these recordings from the organisers or their authorised end users.


Participating in the event is the teams’ own risk thus the organisers are neither responsible nor liable for any injury, loss, damage, cost or expense you may suffer or incur as a result of your participation in the event, regardless of the manner in which that injury, loss, damage, cost or expense is suffered or incurred by you.

The organisers are responsible for the decals provided for attaching to the vehicles. These stickers will not damage the vehicles and their paintjob in any way. Participants are required to report any problem relating to the decals and failure to do so will result in waiving the organisers’ liability.

Have a safe race and good luck!